[dylan,1/2] cmake: set system name correctly

Submitted by Paul Eggleton on Jan. 8, 2014, 5:22 p.m. | Patch ID: 64437


Message ID 481527bbbd687df5456916b5279546d02731f7e2.1389201662.git.paul.eggleton@linux.intel.com
State Accepted
Headers show

Commit Message

Paul Eggleton Jan. 8, 2014, 5:22 p.m.
From: Richard Purdie <richard.purdie@linuxfoundation.org>

For unknown reasons, the cmake class is using SDK_OS as the
target system OS. This makes no sense but only shows up as a problem
when you try a different SDK OS. Fix it to use TARGET_OS which is
the correct thing to do. For the vast majority of users this will
make no difference.

(From OE-Core master rev: 57be84259f0885865c85d7bac350979430b956b5)

Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
 meta/classes/cmake.bbclass | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

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diff --git a/meta/classes/cmake.bbclass b/meta/classes/cmake.bbclass
index e64c30c..4ef9fca 100644
--- a/meta/classes/cmake.bbclass
+++ b/meta/classes/cmake.bbclass
@@ -35,7 +35,7 @@  cmake_do_generate_toolchain_file() {
 	cat > ${WORKDIR}/toolchain.cmake <<EOF
 # CMake system name must be something like "Linux".
 # This is important for cross-compiling.
-set( CMAKE_SYSTEM_NAME `echo ${SDK_OS} | sed 's/^./\u&/'` )
+set( CMAKE_SYSTEM_NAME `echo ${TARGET_OS} | sed 's/^./\u&/'` )